It's fresh in my mind, so now it's fresh in yours! Ico is a surreal experience, much like its spiritual successor. And not unlike Shadow of the Colossus, Ueda's earlier venture is about as far away from a hack'n'slash as you can get. While Shadow may have had sixteen zomg bosses and no weak enemies, Ico has a set number of encounters with the castle's minions, and only one boss fight.
That fight is, appropriately enough, with the Queen of the castle, Yorda's mother. Every time you run in to her, she spouts off words of discouragement, and when you finally confront her face-to-face you get to show her what a horned boy can do. This fight really isn't that hard. (Actually nothing in Ico is.) Once you understand the consequences of being caught out in the open by one of her attacks, you merely need to ingrain the cycle of approach, attack, retreat, retrieve, and repeat. Now you just need to make sense of the game's ending.
Weapon: | Her legion of Smokemen |
Signature Move: | Petrification |
Weakness: | Her frail, aging body; the Idol Sword |
Distinguishing Features: | Constantly surrounded by a shroud of swirling smoke |
Difficulty: | 2/10 |
Quote: | "That is Yorda's fate... she will be the receptacle for my soul, so to speak. When she awakes, her memories of you will have vanished." |
Similar Characters: | Queen Brahne (FFVIII), Vega (SFA), Smoke (MK) |
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