Monday, April 30, 2007

Bossa Nova Monday: I-No

That Man and I form a fermata together.Bewitched

For our second installment of Bossa Nova Mondays, we have a much more credible entry, the notorious I-No from Guilty Gear XX: The Midnight Carnival. She is the servant of That Man, the mostly unseen antagonist of the series. Though all of her actions in GGXX are meant to protect That Man, it is without his consent, and he tries to repair the damage she has done in most of the story sequences in which he appears. Her design is based largely on Japanese musician Ringo Shiina, and, like most Guilty Gear characters, her name is a musical reference, in this case to ambient pioneer Brian Eno.

She appears as the boss of GGXX in a somewhat more powerful incarnation than the selectable I-No. She is the bane of many newbies, as she is the first CPU opponent to possess decent AI, and she is undoubtedly the best character in the air, making the obvious jump-in attack a suicidal plunge. Once n00bz learn that this encounter is an (I-)No Fly Zone, they can begin to really learn the game's intricacies.

Weapon:Duesenberg Starplayer TV guitar
Signature Moves:Fortissimo, Megalomania
Weakness:A solid ground game
Distinguishing Features:Animated witch hat; mole on left cheek
Difficulty:8.5/10
Win Quote:After defeating Dizzy, "Those are some nice wings. If I plucked and fried them, would they taste like chicken?"
Similar Characters:Nevan (DMC3), Lord Raptor (Darkstalkers), Ultimecia (FFVIII), Twinrova (LoZ:OoT)

You're totally out of sync.  Get out of here before I re-tune your face.

Sunday, April 29, 2007

Region of Gloom

Yes, the PS3 is a tempting piece of hardware, I'll give it that. I very much would like to go buy one, and pick up F.E.A.R., and then Heavenly Sword (whenever the hell that drops). Then come this Winter, I foresee marathon sessions of MGS4 Online isolating me from my typical human interaction. It could also play all the PS2 games that Keif's renegade unit won't play. I could even pick up Planet Earth on Blu Ray.

But I still won't be able to play the new Guilty Gear XX Accent Core on it.

The PS3 may not be subject to the last-gen drudgery of region encoding for its current media, but archaic PS2 DVD-Roms are still enslaved by the outmoded regulations of those technocrats who can't face the terrifying future of imminent glocalization. It seems the true complement to the Playstaion 3 may be the modded Playstation 2. With a little overseas transaction, a dash of Swap Magic, and the equitable procurement of Catarina's dusty PS2, I could make Force Breaking with Order Sol a reality.

But wait, the plot thickens. When a posting for Accent Core for Wii (!) first surfaced, speculation flared, but nothing reassuring could be trawled up from the depths of the inter-Zeinest. That is to say until this late-breaking blurb from a usually reliable source. Is this for real for real? Will it use the Classic Controller? How could it possibly not? Accent Core, really? So many questions, but why dizzy myself with this swarm of guesses? What are the odds of the Wii version even being localized, when the last two PS2 entries were not? Who am I kidding?

Likewise, I don't even have a Wii, only the generous use of Legoman's. In all likelihood, I may go ahead with my [Import + Modding = Crazy Propitious] plan at the end of May, and hope that a timely North American release of Accent Core doesn't come down the retail warp tube any time soon, much as Catarina fears a PSP redesign hot on the heels of her sprint shoes impending purchase.

On the plus side, having the Japanese version would be hardcore 1337 to the limit extreme. The next logical step I suppose would then be to summon all my translation bravery for an attempt at Namco x Capcom, the JPN-onry SRPG crossover I've coveted for the longest time. It just seems a shame that the upcoming game in which I am most vested, once again, is for the cheapest, oldest, and weakest console on the market.

Friday, April 27, 2007

Enough Is Never Enough

Ever since I got my PS3 in January, my PS2 has been collecting dust back behind the TV. (In all honesty, the PS3 is collecting dust too, because I don't dust as frequently as I should, but the PS3 is at least in use.) However, I primarily use the PS3 to play PS2 games and Blu-Ray movies. Not so much with the PS3 games just yet.

I guess I "officially" moved into the next gen when I picked up my Wii on November 19. The previous month I had purchased Okami (late) and Final Fantasy XII (at a midnight launch event). I figured these would be the swan song of the PS2 for me. I still have a PS2 backlog to work through, but my main focus was going to be on the exciting new world of HD graphics and motion controls.

Then I started to hear good things about Rogue Galaxy so I picked that up as well. One more RPG on the pile isn't going to make a difference anyway. When God of War II came out and topped the sales charts, I finally picked up the original God of War and played through some of it to get a feel for the title, seeing as it's one of the best-loved games of the previous gen. I haven't played God of War II yet, but I probably will eventually. I have also heard glad tidings that SquareEnix's Dawn of Mana (Seiken Densetsu 4) is coming to the PS2 in late May.

And now, skulking around Penny Arcade and its associated forums has turned up information about Odin Sphere, a sidescrolling, 2-D action RPG, and gRimgRiMoiRe (i.e., Grim Grimoire), a NIS real-time strategy game, both forthcoming for the PS2. Odin Sphere got a glowing review from Tycho that has helped push me into its party. It's not the sort of thing I'd be attracted to at a glance, but the more I look at it, the more I want to play it. It kind of reminds me of Altered Beast with the sidescrolling, power-upping game mechanics and 2-D sprites, although probably with fewer wise fwom your gwave hijinks. gRimgRiMoiRe, although its inexplicable internal caps pierce my heart like so many deadly, deadly lawn darts, is sure to be a big hit in my household, some members of which still wake up in a cold sweat in the dead of night, all these long years later, from nightmares of Prinny Baal to which they can not give voice.

I guess this should not surprise me. Seeing as the DreamCast had a new game come out this year, and this morning Kotaku even covered a new Super Famicon game, the PSDouble is a long way from defunct. I've also been fleshing out my GameCube holdings recently, as I now have a machiine capable of playing them. As excited as I am about the new generation of gaming (even about the Wii, with as much buzz as it's been getting), it seems like some of the juiciest new offerings around are still for ye grande ole system.

Ode on a console:
Tho' in power deficit,
Hark! She rumbles yet.

Tuesday, April 24, 2007

Top 10, Again and Again

By now we're all used to the Top 10 [Somethings] in [Something] lists that proliferate all over the internets (e.g., Top 10 Most Clichéd Items on the Internet). Top 10 women in gaming lists are a frequent enough occurrence that there's no need for any more of them (see, e.g., yada yada). The other day, though, I was directed to a blog called ShinyShiny that apparently is in the business of explaining tech gadgets to helpless females(?). The specific article to which I was directed is a top ten list of female video-game characters you should idolise [sic x 2], which is a new enough twist on an old favorite that I was willing to give it a look.

I gave up hope for the ShinyShiny list as soon as I saw Ico's Yorda at number nine. It's true that Yorda can open some doors with magic that the protagonist can not otherwise get through, as they noted. That doesn't outweigh her role in the bulk of the game, which is spent dragging her along behind you like a deadweight, literally leading her around by the hand, helping her jump across tiny gaps and coaxing her up steps, yelling at her, and defending her from shadow monsters. She's completely helpless, and, should you turn your back on her for even a moment, she'll wander off and get into some terrible predicament. I don't understand how she is worthy of idolization. Is it because she's taller than Ico? Did ShinyShiny even play Ico?

Likewise, simply having appeared in many games doesn't make a character worthy of idolization. Consider Princess Zelda of Legend of Zelda fame: She's certainly physically lovely, magically powerful, and deeply good in ever fiber of her being, but she isn't a good candidate for an idol---i.e., someone to look up to and emulate. Advising a woman to idolize Princess Zelda is advising her to play a supporting role in her own story. (For the same reason, Yuna Braska of FFX and FFX-2 didn't make my cut.) Moreover, there isn't "one" Princess Zelda to idolize; every Legend of Zelda game features a different Zelda. Is this what I should idolize? A series of women, each interchangeable with all the others? Should I aspire to be confused with anyone who happens to have the same name as me?

It's not that there's anything wrong with Princess Zelda or Princess Yorda. They're both very interesting, multifaceted characters and have appeared in some of the greatest games ever made. It's just that those qualities aren't something to be idolized or emulated by real-life women. Trying to behave like Yorda would be just as foolish and ridiculous as trying to look like Lara Croft. And anyway, not every female character has to be admirable and aspirational---just like not all male video game characters are great role models. It's just that if you're going to compile and put forth a list of female characters who are worthy of idolization, I feel like a little care should be taken to see that they have some quality that makes them worth admiring (other than having "ethereal good looks" or "great hair"), or at least that you can put forth a legitimate reason why you feel they make a good role model (see Shiny's blurb on Zelda).

Without any more complaning, here is my Top 10 List of Video Game Women You Can Actually Idolize.

10. Beauty Queen Etna (Disgaea). Etna doesn't get to be a Netherworld Demon Lord by using her feminine charms. Instead, she fights her way tooth and nail to the top and then bestows upon herself the title of Beauty Queen. Etna never asks anybody for anything; if she wants something, she goes out and gets it---often, she takes it. And she makes no apologies for her caustic sense of humor. I'm looking forward to the PSP remake of Disgaea: Hour of Darkness with an all-new Etna-based storyline branch.

9. Chun-Li (Street Fighter). "I'm the strongest woman in the world!" Of all the fighting games in all the arcades in all the world, she walks into mine. There are a lot of fighting games out there with a lot of token cheesecake characters, but Chun-Li has been there from the start; her Lightning Kick and Kikoken are iconic; and her little dance of joy when she wins---"Ha, ha, ha, Yatta!"---taught a whole generation of boys to be ashamed when they got beat by a girl.

8. Rydia (Final Fantasy IV). I didn't want to flood the list with Final Fantasy characters, so I had to be pretty choosy. Rydia isn't the most memorable FF character (maybe I'm showing my age by remembering her), but she fairly embodies personal growth. Rydia is the only FF character we see grow from a child to a young woman in the course of a game. She's also the first powerful summoner of the Final Fantasy series. Throughout the Final Fantasy games, the female characters have always tended toward the mage classes while the male characters tend to be the fighters. As a summoner, Rydia was an incredibly powerful damage dealer, blazing the trail for later summoners like Garnet and Yuna.

7. Princess Peach (Super Mario Brothers). Princess Peach evolved from Donkey Kong's Lady (aka Pauline) character, the original damsel in distress. In recent years, however, Peach has really come into her own. Sure, she still needs to be rescued every now and then, but now she does the rescuing sometimes, too (see, e.g., Super Princess Peach). She was a playable character as early as 1988 in Super Mario Brothers 2, and since then she's been holding her own in other titles like the Paper Mario series and the Mario Party series. She's also proved an able go-kart racer, tennis player, golfer, and even a basketball player. She also made an appearance as a formidable fighter in Super Smash Brothers Melee. All without breaking a nail.

6. Impa (Legend of Zelda: The Ocarina of Time). There have been several Impas over the years; we met her first in the original Legend of Zelda and just recently we ran into one of her descendants in Twilight Princess. For my money, the most admirable Impa is the iteration found in the Ocarina of Time. As the young princess's nursemaid and bodyguard, Impa---last of the warrior race of Sheikah---whisks the child Zelda away from Hyrule Castle ahead of disaster and spends the next seven years teaching her young charge everything she needs to know so that, when the time comes, Zelda will be ready to do her part to save Hyrule. When that mission is completed she takes up her post as the Shadow Sage. Impa is both nurturing and ass-kicking, a hallmark of the wise warrior archetype.

5. Ms. Pac-Man (Ms. Pac-Man). When Ms. Pac-Man first pakku-pakku'd her way onto the arcade scene in 1981 she was a female original. The only other lady in the land was Lady from Donkey Kong, and Lady was just a damsel. Ms. Pac-Man, the first female video game protagonist of all time, could do everything that Pac-Man could do---but she was actually faster than Pac-Man and, as a bonus, she had a sassy bow and a cute mole.

4. Jill Valentine (Resident Evil). The original Zombie Stomper from Resident Evil. She could carry more stuff than Chris Redfield (maybe she had a purse?) and open doors with her lock picks, but she couldn't take as much damage as Chris. One of the most common arguments supporting uneven representation of women in video games is that "men play games, and people want to play characters that represent them." Moreover, as I learned in the MMORPG wars, when men play a female character they want a fine (and largely unclothed) female body to watch to make it interesting. Resident Evil split the difference by offering two protagonists from the start. One man, one woman; both completely capable, each with unique advantages and challenges. Jill Valentine wasn't a skinny, skanky supermodel with a couple of guns and a hankerin' for some zombie spankerin'. She really did give the impression of being a fully capable, totally badass paramilitary solider.

3. Ashelia B'nargin Dalmasca (Final Fantasy XII). The best female protagonist in an FF game in a long time (but with the worst name). Ashe is sort of an evolved form of FFIX's Garnet. More than anything, I appreciate her bringing the Final Fantasy series back around to more of an expansive epic plot and certainly more of a group dynamic than in recent games. Ashe isn't the narrator (narratrix?) of FFXII, but she is the main character and protagonist. A young widow, resistance leader, and displaced monarch, Ashe is incredibly accomplished for a nineteen-year-old. She's not afraid to indulge her emotions, but she knows when to move beyond them.

2. Amaterasu Okami (Okami). When the sun goddess Amaterasu has to come down to Earth, she doesn't choose to come in the form of a scantily clad bimbo, but in that of the legendary white wolf Shiranui. Her mission is purely benevolent: Armed only with a celestial paintbrush, to restore all the color of the world and drive out an unnatural darkness. Apparently, she is also endowed with infinite patience (I would never have been able to put up with Issun).

1. Samus Aran (Metroid). We spent the whole game of Metroid thinking Samus was a dude. Why? Because she was clad head to toe in her power suit and it didn't have built-in breasts or a tiny cinched waist; because the instruction manual referred to Samus as "he"; but mostly because we had never seen a female character in a video game before who wasn't sitting around waiting to be rescued, and we certainly didn't see them flying around space shooting brains with their totally awesome ray guns. Only Ms. Pac-Man approaches Samus's early protagonist status, and never forget that Ms. Pac-Man was just having a snack; Samus Aran was saving the whole galaxy.


Honorable Mentions

---Judge Magister Drace (FFXII). I would have given Drace a spot in the main list, but her appearance in FFXII is so brief. Drace is the only female among the Judge Magisters of the Archadean Empire and the champion of the youthful Prince Larsa. Drace is a decent person first and a judge second, and she proves herself when she attempts to arrest her corrupt monarch, even knowing that the futile effort will cost her life.

---Mama (Cooking Mama). No, she's not saying "You're not mine!" when you mess up. She's saying "Do not mind!" Mama doesn't want you to feel bad when you burn the toast or drop the eggs on the floor. She just wants to spend time with her kids, doing something fun and educational (cooking). It's too bad more mamas aren't like her.

Monday, April 23, 2007

Sometimes Dreams Do Come True

Hope Springs Eternal (Sonata)Just a quick blip today. I had to struggle mightily with myself in deciding whether or not it was right to push Killa's initial Bossa Nova Monday offering down the page. Finally, I decided that it is almost Tuesday, and that this news(?) is worth it.

As I mentioned last month in my Glister of Envy posting, I don't envy the 360 very much, but I do envy its Eternal Sonata (AKA Trusty Bell), the forthcoming Namco RPG based on Chopin's dream as he lays dying. I just read on Joystiq, however, that the ESRB rating for Eternal Sonata is out and it's been rated both for the 360 and the PS3. Good news? Clerical error? So how should I presume? I can only hope this indicates that Namco has had a change of heart on the exclusivity of this title. Maybe a timed 360 exclusive with a later PS3 release? Here's hoping!

Bossa Nova Monday: Clown Man

Yo, geeky!An Inauspicious Beginning

What better way to debut a feature here on Final Form than with an underwhelming character like Clown Man? This wacky Robot Master was one of the first four opponents available in Mega Man 8, circa 1997 for the PS1 (in my experience). The Thunder Claw you obtain from him allows you to grapple and swing later in the game, not unlike Wire Sponge's Strike Chain in MMX2. Not a particularly hard boss, but I plan on running a pilot series of four Bossa Nova Mondays, so I had to start somewhere.

Main Weapon:Thunder Claw
Special Attack:Thunder Carnival
Weakness:Tornado Hold
Distinguishing Feature:Those wacky long arms
Difficulty:3/10
Death Quote:"See you in my dreams."
Similar Characters:Split Mushroom (MMX4), Necro (SFIII)

I'll make you join my men!

Tuesday, April 17, 2007

The John DiMaggio Fan Club

(This post is only partially gaming related.)

I recently learned that I have a new idol, and his name is John DiMaggio. I've always wanted to be some kind of creepy celebrophile but there was never a celebrity I liked enough to devote my energy to (and we thought that if e'er a celebrity would inspire me to get up off the couch, it would be Jessica Alba).

John DiMaggio did the voices of Wakka and Kimahri Ronso in FFX and FFX-2 and the voice of the lovable pimp-and-dry-goods-salesman Migelo in FFXII. He was the Juggernaut (bitch!) in X-Men Legends and X-Men Legends II. He did voices for Kingdom Hearts II and the animated film Princess Mononoke. Apparently, he also played some guy called Marcus Fenix in some other game. Perhaps most important of all, he was the voice of Bender Bending Rodriguez in Futurama, the greatest television show ever made by man.

In all seriousness, though, the phenomenon of voice acting as a profession bears thought. In the United States, we don't think about voice actors very much (if at all), unless a person who is famous in some other arena lends their voice to a project (for example, Andy Serkis in Heavenly Sword, or Patrick Stewart in Oblivion). In Japan, however, voice acting is on an entirely different plane. "Seiyuu," or Japanese voice actors, have a celebrity status in Japan akin to movie actors in the United States, or Posh Beckham in the United Kingdom. Magazines profile them, and they're recognized in the street.

What I'm trying to say is, it's a crying shame that John DiMaggio has been involved in pretty much everything I've liked in the last ten years or so (and some 360 game I don't care about, but whatever), and I didn't even know it. A brief googular foray turns up no evidence of an existing John DiMaggio fan club, so I would like to start one. I can make up T-shirts with his face plastered all over them. I can be not just a member of the fan club, but also the president. If Futurama ever goes on tour, I can follow it around the country just like in episode 3ACV13, Bendin' in the Wind.

In unrelated news, I'm cooking up an article that I thought to have ready yesterday, should be along in the next few days. It would have been done sooner, but I was distracted by the sudden realization of John DiMaggio.

Tried and Treacherous

or Tappin' Yaki

My recent poetic outpouring was instigated by the subject of the second stanza, Super Mario Brothers' ultimate power up, the fire flower. My doting girlfriend Poptart recently got a Wii, and besides Wii Sports, Wii Play, and Keif's copy of Mario Party 6 (yeah, Snow Whirled), she/we thirsted for some of the irresistable Virtual Console offerings.

Using the Wii points card thoughtful Catarina had given her as a birthday gift (while we were out for teppanyaki, natch) we snagged Donkey Kong Country, Super Mario Brothers, and Super Mario World. The NES classic is definitely one of her best games, and she is far superior to myself in this arena. (I still blame the damn Game Genie for retarding my 8-bit skills, Mega Man aside.)

Poptart not only is much better with timing and jumping than myself, her ability to get to Super Fire status and stay there is remarkable. This is what sparked my current fascination with the archetypal aerial projectile. By hanging back and bringing down the fiery rain upon hapless Spinies and Hammer Brothers, she was able to maintain her flower power for world after world.

Although I'm opening myself up to obscure pointings out, methinks SMB may be the first instance of a midair projectile. I concede that the aforementioned fireball is virtually the same whether launched from the ground or not, but its existence at such a developmental time for games really got my lobes humming. My other examples are actually quite distinct from typical shooting attacks, for this reason (trajectory) or that (anti-gravity effect), and I feel each one listed was rather unique in its unusual parameters and chronological placement.

Therefore, the Veggie Toss does not belong.

It has also become apparent to me that tapping A (the button) as quickly as possible must be a genetically determined trait that favors females. It stands to reason that a Y chromosome lowers the firing rate of synaptic impulses of nerves in the human hand. Such is the only logical explanation for the observation that the Mario Partiers I know with the highest demonstration of this skill are all women. Poptart, Keif, and Roach are so fundamentally beyond the competitive reach of myself and even Legoman (who is notorious in tapping A circles for his suggestive "hyper-slide" technique) that my syllogism is ironclad.

Now, if only I could get Poptart to channel this ferocity into Third Strike via Chun Li's Hyakuretsukyaku...

Wednesday, April 11, 2007

Fighting Stanzas: The Aerial Projectile

Striking from safety
A videogame tactic
Midair projectiles

Burn, baby, burn!

Fiery Mario
Eight bit plumber's final form
Hammer brothers' bane

Double your pleasure, double your fun, with Shin Akuma

Air cutting surge fist
Gouki's Zankuu Hadouken
See, Street Fighter, too

Ebony... and Ivory...

Float while bullets rain
Dante's rapid fire descent
Teh third dimension

Qcb+K Aerial

Guilty Gear's princess
Creative delayed assault
Dizzy's bubbles - Pop!
Best valor discrete
Advantageous strategy
This death from above

Tuesday, April 10, 2007

P S Plea

(Or, SKU You!)

After a number of heart-to-heart conversations and much soul searching, my husband and I have made the decision to add another handheld gaming system to our little family. We currently have a DS Lite (his) comprising the entire mobile contingent of our gaming hardware, the stationary branch of which is well represented by Nintendo's and Sony's most recent offerings. (We also have a broken XBox, but, hey, who doesn't?) We had initially planned to add another DS Lite to the brood, in part so that we could play multiplayer games together over WiFi, but primarily so that I could join his FFIII friends list; apparently, you can't unlock the ultimate items in that game if you don't have anyone on your WiFi friend list. And no one hates leaving a game unfinished more than my husband.

Then we began to hear mutterings of a Disgaea port for PSP and SquareEnix announced that the twentieth anniversary of Final Fantasy collection is going to include several entries for the PSP (Final Fantasy I and II Anniversary Editions, Final Fantasy Tactics, and Final Fantasy VII: Crisis Core). Knowing that I have no higher aspiration in life than to buy and play every Final Fantasy title, again and again, as frequently as Square releases it, my husband suggested that we might get a PSP instead of a second DS Lite. Other notable forthcoming titles like Jeanne D'Arc (by the same folks who made Rogue Galaxy and DQVIII) and Tales of the World, and a host of existing titles that I never got to play (LocoRoco, Valkyrie Profile, etc.) are starting to make the PSP look pretty tempting. With the long-rumored price drop in effect as of April 3, there's more reason than ever to move forward with picking one up.

I have one big reservation, though. It's not really limited to the PSP, but since I already own all of the consoles I'm planning to need for the next five to ten years, this is the area that best spotlights the problem in my case.

I have a sinking feeling that the moment I run out and pick up a PSP, Sony is going to announce a new SKU. It happened to early adopters of the XBox 360---the new XBox 360 Elite is going to be a bargain compared to the Premium model that was previously the high-end 360 (the Elite is more expensive, yes, but not proportionately more expensive for all of the upgrades that it contains). What is disturbing about news of the impending new MS SKU is not necessarily that they're releasing a new "trim level" of the 360; that might disturb some early adopters who feel as though they were mislead when they purchased the "best" 360 early on, and I understand their feelings, but MS hasn't defrauded them or anything. What I do think is underhanded is MS's deliberate campaign to cover up development of the Elite in order to prevent sales of the Premium from dipping. See, e.g., Peter Moore's comments as of January 2007 to the tune of "You know, certainly the price point of the PS3 isn't something that I want to emulate. It's very difficult for me to point to anything there that I think we're missing right now."

Is it possible that the 360 Elite, announced in March of 2007, was not yet in development as of January 2007 when Moore made these comments that directly imply that the 360 doesn't need any upgrades? If the 360 wasn't missing anything, why was a new SKU announced three months later? Indeed, a SKU that is intended to compete with the PS3? In fact, there is some suggestion that Sony, too, is working on an upgraded PS3. That's all fine with me; I don't feel that my PS3 is missing anything, and if I decide I need a larger harddrive for it, I can easily upgrade the one I have. With the PSP, however, rumors of a redesign have been flying around for ages---now confirmed, now debunked---so that I have to prepare myself for the eventuality that, the moment I commit my money to a PSP, Sony is going to announce a redesign---Internal storage! Bluetooth! Improved D-Pad functionality! And then I'll be the fool parted from her money too soon, wishing I had waited longer for the new and improved PSP.

I have no beef with the game industry expanding its offerings in the console and handheld departments. Considering that new items in this industry become available only once every five to ten years, it makes sense for developers to give us more options from the start. What I am concerned about is the sudden shift toward releasing an item, selling 10 million of them, and then turning around and releasing a "new and improved" model so that you can sell said item again to some of those same 10 million who already purchased it. I can understand the allure of this business model. After all, once you sell a console to a customer, assuming your high-quality product doesn't break (again, not a safe assumption *cough XBOX cough*), they're not going to buy another one. Nobody replaces their console annually or every couple of years like they do with PCs and cars. But if a new SKU is in development, I think console makers have an ethical obligation to let consumers know, so that we can make an educated purchases.

In the mean time, I'm going to delay my purchase until my birthday this summer; if I haven't heard any news of a redesigned or reissued PSP by then, I'll take the plunge. I can't avoid the guilty feeling, though, that my decision to wait is only holding up the impending news of a redesign. I'm sure they're only waiting for the charge to hit my credit card before the press release rolls out.