Not only did I procure my PS3 earlier this month, but just yesterday I was able to recoup the difference post-price cut with the assistance of the helpful Best Buy customer support staff. With my $105 refund in hand, I picked up the drastically cheaper Enchanted Arms as my second PS3 disc. I've been looking for an RPG lately, as I draw near the close of Valkyrie Profile (Goddamn you, Jotunheim Ice Palace!), and while I was considering a replay of either FFVII or FFVIII, for a mere Jackson I can treat myself to this notoriously conventional offering. Keif has been prodding me to use the refund on two more Sixaxes so that some intense splitscreen Resistance might take place, but Catarina has been trying to persuade me otherwise, in hopes of waiting for the seemingly imminent rumble-ready Sixaxis upgrade.
Meanwhile, like everyone else, I've been mastering the Heavenly Sword demo (all two minutes of it) between oglings of the RE5 trailer.
Showing posts with label Resident Evil. Show all posts
Showing posts with label Resident Evil. Show all posts
Saturday, July 28, 2007
Thursday, June 14, 2007
The End of the World
Yesterday, June 13, was "Blog Like It's the End of the World Day." Everyone was supposed to write a blog entry as though the world were under attack by zombies. I would have participated, had I known in advance, but these things have a way of sneaking up on me (see also Talk Like a Pirate Day).
I don't know about you, but I treat every day like we're only one zombie attack away from obliteration because, let's face it, we may well be only one zombie attack away from obliteration. There's just no way to know.
In any case, I'm sorry I missed international zombie uprising blog day because gaming has a long, rich history of zombie inclusion and representation. A colleague and I, shirking work for a few minutes, were discussing the brilliance of a collaborative, War of the Worlds-esque "widespread zombie attacks" scenario in the blogosphere when it came to light that I have never played Resident Evil in any of its various iterations.
My colleague, a non-gamer at that, was visibly shocked and said incredulously: "But even I've played Resident Evil." My gamer cred is suffering with her, I can tell. I must stress that it would be impossible to overemphasize her shock and incredulity.
It is a damn shame, and I'm properly embarassed about it. Resident Evil (Biohazard in Japan) is a gaming industry mainstay and in the top 20 best-selling game franchises of all time. Japan has even issued a commemorative stamp in honor of its ten-year anniversary. The thing is, playing as Jill Valentine all those years ago I walked into the hallway where the zombie dobermans come crashing in through the window and that was it for me. Too scary. I mean zombies are scary enough, but you can get away from them because they're shambling. Not so the MA-39 Cerberus; they're fast, and snarling and slavering and scary. My Jill Valentine took shelter in a nearby closet, and she's been in there ever since.
Resident Evil was really a pioneer of the survival horror genre, which has become an increasingly popular subset of games. Capcom's 2006 blockbuster Dead Rising for the XBox 360 is a testament to this phenomenon. Naturally, I haven't played Dead Rising as I don't own a 360; as Killa has mentioned before, Dead Rising is one of the few titles on the Microsoft platform that really inspires jealousy in us.
Even outside of the survival horror genre, zombies make memorable appearances throughout the industry. Take
ReDeads from the Legend of Zelda series, for example. These creepy f***ers have no business being in a Legend of Zelda game. That ear-splitting, paralyzing shriek when Link makes eye contact with them; their slow, shambling progression toward Link as he stands frozen in place, quaking, waiting for the paralysis to wear; you desperately jam every controller button---or swing your wiimote around like a cowboy, if you're playing Twilight Princess---but they just keep coming. It's been noted that the frightening ReDeads are out of place in the Legend of Zelda series, an unexpectedly terrifying apparition in a series that is often suitable for children.

Not all zombies are horrible, though. Perhaps the least loathable game zombie is Sir Auron from Final Fantasy X. On the surface FFX appears to be, much like every other FF game, a convoluted, action-packed adventure full of political overtones and set in a rich, detailed fantasy milieux, all overlying a poignant love story. Another analysis of FFX is that it's a crazy, zombie-infested doomsday tale; a zombie sleeper hit, even. Think about it---who among them is not an unsent (that is, a person who has died but whose spirit has not been sent to the farplane)? Every turn in FFX leads you to the revelation that someone is a zombie. Even the main boss, Yu Yevon, is cruising around the world in a giant zombie fish thing. Likewise, Seymour Guado---and his creepy mother, the aeon Anima (or Fish Mummy, Killa and I like to call her)---, the Maesters of Yevon, Beldemine, Yunalesca, one by one turn out to be unsent. Finally, Yuna's trusty bodyguard, Auron, too, turns out to be undead.
If I had had time to concoct a blog entry for yesterday's event, it would have read something like this:
I don't know about you, but I treat every day like we're only one zombie attack away from obliteration because, let's face it, we may well be only one zombie attack away from obliteration. There's just no way to know.
In any case, I'm sorry I missed international zombie uprising blog day because gaming has a long, rich history of zombie inclusion and representation. A colleague and I, shirking work for a few minutes, were discussing the brilliance of a collaborative, War of the Worlds-esque "widespread zombie attacks" scenario in the blogosphere when it came to light that I have never played Resident Evil in any of its various iterations.My colleague, a non-gamer at that, was visibly shocked and said incredulously: "But even I've played Resident Evil." My gamer cred is suffering with her, I can tell. I must stress that it would be impossible to overemphasize her shock and incredulity.
It is a damn shame, and I'm properly embarassed about it. Resident Evil (Biohazard in Japan) is a gaming industry mainstay and in the top 20 best-selling game franchises of all time. Japan has even issued a commemorative stamp in honor of its ten-year anniversary. The thing is, playing as Jill Valentine all those years ago I walked into the hallway where the zombie dobermans come crashing in through the window and that was it for me. Too scary. I mean zombies are scary enough, but you can get away from them because they're shambling. Not so the MA-39 Cerberus; they're fast, and snarling and slavering and scary. My Jill Valentine took shelter in a nearby closet, and she's been in there ever since.
Resident Evil was really a pioneer of the survival horror genre, which has become an increasingly popular subset of games. Capcom's 2006 blockbuster Dead Rising for the XBox 360 is a testament to this phenomenon. Naturally, I haven't played Dead Rising as I don't own a 360; as Killa has mentioned before, Dead Rising is one of the few titles on the Microsoft platform that really inspires jealousy in us.
Even outside of the survival horror genre, zombies make memorable appearances throughout the industry. Take
ReDeads from the Legend of Zelda series, for example. These creepy f***ers have no business being in a Legend of Zelda game. That ear-splitting, paralyzing shriek when Link makes eye contact with them; their slow, shambling progression toward Link as he stands frozen in place, quaking, waiting for the paralysis to wear; you desperately jam every controller button---or swing your wiimote around like a cowboy, if you're playing Twilight Princess---but they just keep coming. It's been noted that the frightening ReDeads are out of place in the Legend of Zelda series, an unexpectedly terrifying apparition in a series that is often suitable for children.
Not all zombies are horrible, though. Perhaps the least loathable game zombie is Sir Auron from Final Fantasy X. On the surface FFX appears to be, much like every other FF game, a convoluted, action-packed adventure full of political overtones and set in a rich, detailed fantasy milieux, all overlying a poignant love story. Another analysis of FFX is that it's a crazy, zombie-infested doomsday tale; a zombie sleeper hit, even. Think about it---who among them is not an unsent (that is, a person who has died but whose spirit has not been sent to the farplane)? Every turn in FFX leads you to the revelation that someone is a zombie. Even the main boss, Yu Yevon, is cruising around the world in a giant zombie fish thing. Likewise, Seymour Guado---and his creepy mother, the aeon Anima (or Fish Mummy, Killa and I like to call her)---, the Maesters of Yevon, Beldemine, Yunalesca, one by one turn out to be unsent. Finally, Yuna's trusty bodyguard, Auron, too, turns out to be undead.
If I had had time to concoct a blog entry for yesterday's event, it would have read something like this:
Work is cancelled because there's a zombie uprising. Going to try to finish Odin Sphere with the unexpected free time. If I'm not too tired later, maybe looting and rioting.
If there was a mass zombie uprising, I'm afraid I'd be woefully unprepared, having never played through the training manual.
Labels:
Dead Rising,
Final Fantasy,
Gaming Life,
Legend of Zelda,
Resident Evil,
Zombies
Tuesday, April 24, 2007
Top 10, Again and Again
By now we're all used to the Top 10 [Somethings] in [Something] lists that proliferate all over the internets (e.g., Top 10 Most Clichéd Items on the Internet). Top 10 women in gaming lists are a frequent enough occurrence that there's no need for any more of them (see, e.g., yada yada). The other day, though, I was directed to a blog called ShinyShiny that apparently is in the business of explaining tech gadgets to helpless females(?). The specific article to which I was directed is a top ten list of female video-game characters you should idolise [sic x 2], which is a new enough twist on an old favorite that I was willing to give it a look.
I gave up hope for the ShinyShiny list as soon as I saw Ico's Yorda at number nine. It's true that Yorda can open some doors with magic that the protagonist can not otherwise get through, as they noted. That doesn't outweigh her role in the bulk of the game, which is spent dragging her along behind you like a deadweight, literally leading her around by the hand, helping her jump across tiny gaps and coaxing her up steps, yelling at her, and defending her from shadow monsters. She's completely helpless, and, should you turn your back on her for even a moment, she'll wander off and get into some terrible predicament. I don't understand how she is worthy of idolization. Is it because she's taller than Ico? Did ShinyShiny even play Ico?
Likewise, simply having appeared in many games doesn't make a character worthy of idolization. Consider Princess Zelda of Legend of Zelda fame: She's certainly physically lovely, magically powerful, and deeply good in ever fiber of her being, but she isn't a good candidate for an idol---i.e., someone to look up to and emulate. Advising a woman to idolize Princess Zelda is advising her to play a supporting role in her own story. (For the same reason, Yuna Braska of FFX and FFX-2 didn't make my cut.) Moreover, there isn't "one" Princess Zelda to idolize; every Legend of Zelda game features a different Zelda. Is this what I should idolize? A series of women, each interchangeable with all the others? Should I aspire to be confused with anyone who happens to have the same name as me?
It's not that there's anything wrong with Princess Zelda or Princess Yorda. They're both very interesting, multifaceted characters and have appeared in some of the greatest games ever made. It's just that those qualities aren't something to be idolized or emulated by real-life women. Trying to behave like Yorda would be just as foolish and ridiculous as trying to look like Lara Croft. And anyway, not every female character has to be admirable and aspirational---just like not all male video game characters are great role models. It's just that if you're going to compile and put forth a list of female characters who are worthy of idolization, I feel like a little care should be taken to see that they have some quality that makes them worth admiring (other than having "ethereal good looks" or "great hair"), or at least that you can put forth a legitimate reason why you feel they make a good role model (see Shiny's blurb on Zelda).
Without any more complaning, here is my Top 10 List of Video Game Women You Can Actually Idolize.
10. Beauty Queen Etna (Disgaea). Etna doesn't get to be a Netherworld Demon Lord by using her feminine charms. Instead, she fights her way tooth and nail to the top and then bestows upon herself the title of Beauty Queen. Etna never asks anybody for anything; if she wants something, she goes out and gets it---often, she takes it. And she makes no apologies for her caustic sense of humor. I'm looking forward to the PSP remake of Disgaea: Hour of Darkness with an all-new Etna-based storyline branch.
9. Chun-Li (Street Fighter). "I'm the strongest woman in the world!" Of all the fighting games in all the arcades in all the world, she walks into mine. There are a lot of fighting games out there with a lot of token cheesecake characters, but Chun-Li has been there from the start; her Lightning Kick and Kikoken are iconic; and her little dance of joy when she wins---"Ha, ha, ha, Yatta!"---taught a whole generation of boys to be ashamed when they got beat by a girl.
8. Rydia (Final Fantasy IV). I didn't want to flood the list with Final Fantasy characters, so I had to be pretty choosy. Rydia isn't the most memorable FF character (maybe I'm showing my age by remembering her), but she fairly embodies personal growth. Rydia is the only FF character we see grow from a child to a young woman in the course of a game. She's also the first powerful summoner of the Final Fantasy series. Throughout the Final Fantasy games, the female characters have always tended toward the mage classes while the male characters tend to be the fighters. As a summoner, Rydia was an incredibly powerful damage dealer, blazing the trail for later summoners like Garnet and Yuna.
7. Princess Peach (Super Mario Brothers). Princess Peach evolved from Donkey Kong's Lady (aka Pauline) character, the original damsel in distress. In recent years, however, Peach has really come into her own. Sure, she still needs to be rescued every now and then, but now she does the rescuing sometimes, too (see, e.g., Super Princess Peach). She was a playable character as early as 1988 in Super Mario Brothers 2, and since then she's been holding her own in other titles like the Paper Mario series and the Mario Party series. She's also proved an able go-kart racer, tennis player, golfer, and even a basketball player. She also made an appearance as a formidable fighter in Super Smash Brothers Melee. All without breaking a nail.
6. Impa (Legend of Zelda: The Ocarina of Time). There have been several Impas over the years; we met her first in the original Legend of Zelda and just recently we ran into one of her descendants in Twilight Princess. For my money, the most admirable Impa is the iteration found in the Ocarina of Time. As the young princess's nursemaid and bodyguard, Impa---last of the warrior race of Sheikah---whisks the child Zelda away from Hyrule Castle ahead of disaster and spends the next seven years teaching her young charge everything she needs to know so that, when the time comes, Zelda will be ready to do her part to save Hyrule. When that mission is completed she takes up her post as the Shadow Sage. Impa is both nurturing and ass-kicking, a hallmark of the wise warrior archetype.
5. Ms. Pac-Man (Ms. Pac-Man). When Ms. Pac-Man first pakku-pakku'd her way onto the arcade scene in 1981 she was a female original. The only other lady in the land was Lady from Donkey Kong, and Lady was just a damsel. Ms. Pac-Man, the first female video game protagonist of all time, could do everything that Pac-Man could do---but she was actually faster than Pac-Man and, as a bonus, she had a sassy bow and a cute mole.
4. Jill Valentine (Resident Evil). The original Zombie Stomper from Resident Evil. She could carry more stuff than Chris Redfield (maybe she had a purse?) and open doors with her lock picks, but she couldn't take as much damage as Chris. One of the most common arguments supporting uneven representation of women in video games is that "men play games, and people want to play characters that represent them." Moreover, as I learned in the MMORPG wars, when men play a female character they want a fine (and largely unclothed) female body to watch to make it interesting. Resident Evil split the difference by offering two protagonists from the start. One man, one woman; both completely capable, each with unique advantages and challenges. Jill Valentine wasn't a skinny, skanky supermodel with a couple of guns and a hankerin' for some zombie spankerin'. She really did give the impression of being a fully capable, totally badass paramilitary solider.
3. Ashelia B'nargin Dalmasca (Final Fantasy XII). The best female protagonist in an FF game in a long time (but with the worst name). Ashe is sort of an evolved form of FFIX's Garnet. More than anything, I appreciate her bringing the Final Fantasy series back around to more of an expansive epic plot and certainly more of a group dynamic than in recent games. Ashe isn't the narrator (narratrix?) of FFXII, but she is the main character and protagonist. A young widow, resistance leader, and displaced monarch, Ashe is incredibly accomplished for a nineteen-year-old. She's not afraid to indulge her emotions, but she knows when to move beyond them.
2. Amaterasu Okami (Okami). When the sun goddess Amaterasu has to come down to Earth, she doesn't choose to come in the form of a scantily clad bimbo, but in that of the legendary white wolf Shiranui. Her mission is purely benevolent: Armed only with a celestial paintbrush, to restore all the color of the world and drive out an unnatural darkness. Apparently, she is also endowed with infinite patience (I would never have been able to put up with Issun).
1. Samus Aran (Metroid). We spent the whole game of Metroid thinking Samus was a dude. Why? Because she was clad head to toe in her power suit and it didn't have built-in breasts or a tiny cinched waist; because the instruction manual referred to Samus as "he"; but mostly because we had never seen a female character in a video game before who wasn't sitting around waiting to be rescued, and we certainly didn't see them flying around space shooting brains with their totally awesome ray guns. Only Ms. Pac-Man approaches Samus's early protagonist status, and never forget that Ms. Pac-Man was just having a snack; Samus Aran was saving the whole galaxy.
Honorable Mentions
---Judge Magister Drace (FFXII). I would have given Drace a spot in the main list, but her appearance in FFXII is so brief. Drace is the only female among the Judge Magisters of the Archadean Empire and the champion of the youthful Prince Larsa. Drace is a decent person first and a judge second, and she proves herself when she attempts to arrest her corrupt monarch, even knowing that the futile effort will cost her life.
---Mama (Cooking Mama). No, she's not saying "You're not mine!" when you mess up. She's saying "Do not mind!" Mama doesn't want you to feel bad when you burn the toast or drop the eggs on the floor. She just wants to spend time with her kids, doing something fun and educational (cooking). It's too bad more mamas aren't like her.
I gave up hope for the ShinyShiny list as soon as I saw Ico's Yorda at number nine. It's true that Yorda can open some doors with magic that the protagonist can not otherwise get through, as they noted. That doesn't outweigh her role in the bulk of the game, which is spent dragging her along behind you like a deadweight, literally leading her around by the hand, helping her jump across tiny gaps and coaxing her up steps, yelling at her, and defending her from shadow monsters. She's completely helpless, and, should you turn your back on her for even a moment, she'll wander off and get into some terrible predicament. I don't understand how she is worthy of idolization. Is it because she's taller than Ico? Did ShinyShiny even play Ico?Likewise, simply having appeared in many games doesn't make a character worthy of idolization. Consider Princess Zelda of Legend of Zelda fame: She's certainly physically lovely, magically powerful, and deeply good in ever fiber of her being, but she isn't a good candidate for an idol---i.e., someone to look up to and emulate. Advising a woman to idolize Princess Zelda is advising her to play a supporting role in her own story. (For the same reason, Yuna Braska of FFX and FFX-2 didn't make my cut.) Moreover, there isn't "one" Princess Zelda to idolize; every Legend of Zelda game features a different Zelda. Is this what I should idolize? A series of women, each interchangeable with all the others? Should I aspire to be confused with anyone who happens to have the same name as me?
It's not that there's anything wrong with Princess Zelda or Princess Yorda. They're both very interesting, multifaceted characters and have appeared in some of the greatest games ever made. It's just that those qualities aren't something to be idolized or emulated by real-life women. Trying to behave like Yorda would be just as foolish and ridiculous as trying to look like Lara Croft. And anyway, not every female character has to be admirable and aspirational---just like not all male video game characters are great role models. It's just that if you're going to compile and put forth a list of female characters who are worthy of idolization, I feel like a little care should be taken to see that they have some quality that makes them worth admiring (other than having "ethereal good looks" or "great hair"), or at least that you can put forth a legitimate reason why you feel they make a good role model (see Shiny's blurb on Zelda).
Without any more complaning, here is my Top 10 List of Video Game Women You Can Actually Idolize.
10. Beauty Queen Etna (Disgaea). Etna doesn't get to be a Netherworld Demon Lord by using her feminine charms. Instead, she fights her way tooth and nail to the top and then bestows upon herself the title of Beauty Queen. Etna never asks anybody for anything; if she wants something, she goes out and gets it---often, she takes it. And she makes no apologies for her caustic sense of humor. I'm looking forward to the PSP remake of Disgaea: Hour of Darkness with an all-new Etna-based storyline branch.9. Chun-Li (Street Fighter). "I'm the strongest woman in the world!" Of all the fighting games in all the arcades in all the world, she walks into mine. There are a lot of fighting games out there with a lot of token cheesecake characters, but Chun-Li has been there from the start; her Lightning Kick and Kikoken are iconic; and her little dance of joy when she wins---"Ha, ha, ha, Yatta!"---taught a whole generation of boys to be ashamed when they got beat by a girl.
8. Rydia (Final Fantasy IV). I didn't want to flood the list with Final Fantasy characters, so I had to be pretty choosy. Rydia isn't the most memorable FF character (maybe I'm showing my age by remembering her), but she fairly embodies personal growth. Rydia is the only FF character we see grow from a child to a young woman in the course of a game. She's also the first powerful summoner of the Final Fantasy series. Throughout the Final Fantasy games, the female characters have always tended toward the mage classes while the male characters tend to be the fighters. As a summoner, Rydia was an incredibly powerful damage dealer, blazing the trail for later summoners like Garnet and Yuna.
7. Princess Peach (Super Mario Brothers). Princess Peach evolved from Donkey Kong's Lady (aka Pauline) character, the original damsel in distress. In recent years, however, Peach has really come into her own. Sure, she still needs to be rescued every now and then, but now she does the rescuing sometimes, too (see, e.g., Super Princess Peach). She was a playable character as early as 1988 in Super Mario Brothers 2, and since then she's been holding her own in other titles like the Paper Mario series and the Mario Party series. She's also proved an able go-kart racer, tennis player, golfer, and even a basketball player. She also made an appearance as a formidable fighter in Super Smash Brothers Melee. All without breaking a nail.
6. Impa (Legend of Zelda: The Ocarina of Time). There have been several Impas over the years; we met her first in the original Legend of Zelda and just recently we ran into one of her descendants in Twilight Princess. For my money, the most admirable Impa is the iteration found in the Ocarina of Time. As the young princess's nursemaid and bodyguard, Impa---last of the warrior race of Sheikah---whisks the child Zelda away from Hyrule Castle ahead of disaster and spends the next seven years teaching her young charge everything she needs to know so that, when the time comes, Zelda will be ready to do her part to save Hyrule. When that mission is completed she takes up her post as the Shadow Sage. Impa is both nurturing and ass-kicking, a hallmark of the wise warrior archetype.5. Ms. Pac-Man (Ms. Pac-Man). When Ms. Pac-Man first pakku-pakku'd her way onto the arcade scene in 1981 she was a female original. The only other lady in the land was Lady from Donkey Kong, and Lady was just a damsel. Ms. Pac-Man, the first female video game protagonist of all time, could do everything that Pac-Man could do---but she was actually faster than Pac-Man and, as a bonus, she had a sassy bow and a cute mole.
4. Jill Valentine (Resident Evil). The original Zombie Stomper from Resident Evil. She could carry more stuff than Chris Redfield (maybe she had a purse?) and open doors with her lock picks, but she couldn't take as much damage as Chris. One of the most common arguments supporting uneven representation of women in video games is that "men play games, and people want to play characters that represent them." Moreover, as I learned in the MMORPG wars, when men play a female character they want a fine (and largely unclothed) female body to watch to make it interesting. Resident Evil split the difference by offering two protagonists from the start. One man, one woman; both completely capable, each with unique advantages and challenges. Jill Valentine wasn't a skinny, skanky supermodel with a couple of guns and a hankerin' for some zombie spankerin'. She really did give the impression of being a fully capable, totally badass paramilitary solider.
3. Ashelia B'nargin Dalmasca (Final Fantasy XII). The best female protagonist in an FF game in a long time (but with the worst name). Ashe is sort of an evolved form of FFIX's Garnet. More than anything, I appreciate her bringing the Final Fantasy series back around to more of an expansive epic plot and certainly more of a group dynamic than in recent games. Ashe isn't the narrator (narratrix?) of FFXII, but she is the main character and protagonist. A young widow, resistance leader, and displaced monarch, Ashe is incredibly accomplished for a nineteen-year-old. She's not afraid to indulge her emotions, but she knows when to move beyond them.
2. Amaterasu Okami (Okami). When the sun goddess Amaterasu has to come down to Earth, she doesn't choose to come in the form of a scantily clad bimbo, but in that of the legendary white wolf Shiranui. Her mission is purely benevolent: Armed only with a celestial paintbrush, to restore all the color of the world and drive out an unnatural darkness. Apparently, she is also endowed with infinite patience (I would never have been able to put up with Issun).
1. Samus Aran (Metroid). We spent the whole game of Metroid thinking Samus was a dude. Why? Because she was clad head to toe in her power suit and it didn't have built-in breasts or a tiny cinched waist; because the instruction manual referred to Samus as "he"; but mostly because we had never seen a female character in a video game before who wasn't sitting around waiting to be rescued, and we certainly didn't see them flying around space shooting brains with their totally awesome ray guns. Only Ms. Pac-Man approaches Samus's early protagonist status, and never forget that Ms. Pac-Man was just having a snack; Samus Aran was saving the whole galaxy.
---Judge Magister Drace (FFXII). I would have given Drace a spot in the main list, but her appearance in FFXII is so brief. Drace is the only female among the Judge Magisters of the Archadean Empire and the champion of the youthful Prince Larsa. Drace is a decent person first and a judge second, and she proves herself when she attempts to arrest her corrupt monarch, even knowing that the futile effort will cost her life.---Mama (Cooking Mama). No, she's not saying "You're not mine!" when you mess up. She's saying "Do not mind!" Mama doesn't want you to feel bad when you burn the toast or drop the eggs on the floor. She just wants to spend time with her kids, doing something fun and educational (cooking). It's too bad more mamas aren't like her.
Labels:
Culture,
Disgaea,
Final Fantasy,
Gaming Life,
Ico,
Mario,
Metroid,
Resident Evil,
Street Fighter,
Zelda
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