Showing posts with label PS3. Show all posts
Showing posts with label PS3. Show all posts

Monday, February 4, 2008

Odds and Ends - Refresh Edition

Finally got Melee back in the house after an ill-concieved lending on Lego's part. Had a few stand out rounds with Doc. Typical... Doc's the only one of my mains not returning for Brawl. Other than that I'm pretty happy with the final roster. (Really, though, Falco, but no Dr. Mario? Are you serious?)

Some nice TF2 last night. Defending the third Dustbowl stage, I registered 43 kills and 9 deaths. (Assist, destruction, and defense totals escape me.) Lego is totally right, though; Skill levels skyrocket after midnight.

Speaking of which, can anybody recommend a good PS3 mic? My Samsung WEP200 is not really meant for this purpose.

Obligatory T5DR notes: I keep seeing high rank Drag ghosts using a punch parry that I don't know. I've heard rumblings in the forums about this hidden move. I really need to look into it. Those same ghosts just love Pinpoint Fracture (qcf+4). (Why don't I?) Thirdly, for some reason, I'll use the Choke and Roll (f,f+2) nigh constantly when I'm screwing around with Hwoarang, but I never use Sergei's (f,f+1+2). (Blizzard Rush, or whatever it's called.) I've got a lot of work to do before T6.

Sidenote: When the fuck is T6 coming out? I've always heard Namco likes to keep SC and Tekken releases as far apart as possible. With SC4 slated for June, formulaically, T6 should drop now, or early Q4.

In other news, Final Fantasy XII By Committee is closing in on the last Esper, the notorious Zodiark. Deep within the lair of the uber-bats, also known as the Henne Mines, we battled our way to the thirteenth summon, only to be rebuffed. (Game over.) Down, but not out, we took a breather to fell the Shadowseer at Ridorana after FAQ'ing the arbitrary black orb puzzle. We then commenced Henne Bat Genocide '08 to bring the stragglers up to Level 60 and recessed for the week. Hopefully some research should yield success next time. Next on the agenda is the loot-swapping Biggoron's Sword Tournesol process and the last few Elite Marks. I'm not sure if we've settled on taming all the Rare Games are not, but we are nearing the end of XII. Just in time for XIII!

Friday, August 24, 2007

Motherfucker

I wiped all of my PS3 saved data yesterday when I inadvertently deleted my user profile. Yeah, my dozen hours in Enchanted Arms... My Intel, Superhuman difficulty, and progress in Resistance... My bronze ducky... Poptart's custom Lili costume... All the species in fl0w...

And no, I don't really feel like talking about it.

Saturday, July 28, 2007

Also, I Have This Cake

Not only did I procure my PS3 earlier this month, but just yesterday I was able to recoup the difference post-price cut with the assistance of the helpful Best Buy customer support staff. With my $105 refund in hand, I picked up the drastically cheaper Enchanted Arms as my second PS3 disc. I've been looking for an RPG lately, as I draw near the close of Valkyrie Profile (Goddamn you, Jotunheim Ice Palace!), and while I was considering a replay of either FFVII or FFVIII, for a mere Jackson I can treat myself to this notoriously conventional offering. Keif has been prodding me to use the refund on two more Sixaxes so that some intense splitscreen Resistance might take place, but Catarina has been trying to persuade me otherwise, in hopes of waiting for the seemingly imminent rumble-ready Sixaxis upgrade.

Meanwhile, like everyone else, I've been mastering the Heavenly Sword demo (all two minutes of it) between oglings of the RE5 trailer.

Friday, June 8, 2007

Looking Sharp

Wowzorz! Anybody see the latest sprites from Capcom's blog detailing the development of Super Street Fighter II Turbo HD Remix? Cannot fucking wait till this drops for the PSN... Instant Hell Murder never looked so good.

Messatsu!

Wednesday, June 6, 2007

Odds and Ends (Catarina Edition)

Allergy season is in full swing and I could not be any more miserable than I am. I have gone through several boxes of Kleenex in the last month alone. The Claritin, it does nothing! Fortunately, I have at least one thing to look forward to in the coming weeks. After being alerted by Joystiq's post on the subject, I got tickets for myself and my husband to see Video Games Live at the Kennedy Center. Unfortunately, Killa won't be able to join us due to a work obligation.

Why can't we all just get along?Because there wasn't enough fussin' and a-feudin' in the world already, Square Enix definitively confirmed Final Fantasy XIII as a PS3 exclusive (via IGN). Read through the comments at your own risk, if you feel you are prepared to witness the depth and breadth of fan's inhumanity to fan. I'm less interested in the news itself than in the reaction from soldiers on both sides of the console war.

In other news, Zelda II: The Adventure of Link was the one-hundredth game offered on the Wii Virtual Console, debuting this week. I never beat Zelda II when I was playing it twenty years ago, because it was too difficult. However, in the age of the Internet (the GameFAQs age), anything is possible. Also new this week is one of my all-time favorite NES games, Milon's Secret Castle. If, like me, you have forgotten how to get the spring shoes, you should check out the awesome Milon's Secret Website.

Finally---I saved this for the end since it has embedded video, although it's probably the most interesting tidbit in this post---Bethesda Softworks has released a teaser trailer for Fallout 3. I'm looking forward to this game more, perhaps, than is appropriate considering I never played Fallout 1 or Fallout 2. And not simply because Liam Neeson is going to be providing some of the voice work. Enjoy!



Friday, June 1, 2007

Odds and Ends

Hey, speaking of MvC2, I've been playing it a lot lately. I finally broke my old High Score in Arcade Mode. I cracked two billion (2000000000) points. That's a lot of points!! I couldn't have done it without this charming mechanical fellow to my right. In so many matches, my partners never tag in, they merely assist. Ms. White to makeup for Sent's notorious weakness to attacks from above, and Mr. Raging Demon for the Tatsumaki Expanision Assist plus Flight Mode raves (= Crazy Repetitious).Unit is in ur bl0g, ki11in all ur mutantz!!1
I suppose I should mention that I hit an arcade yesterday for some kicks. Totally got pwned... I need more stick practice. T.T

I'm in ur castle, baskin all ur lighting effexx

Beat Ico a few days back. Definitely a game everybody should play... once. Although, personally, I think Shadow of the Colossus is the better game. And in no small measure either. Shadow towers over Ico like Malus the Grand Gigas towers over a simple Smokeman.

I picked up Mario Party 8 as a favor to Poptart and, in my personal opinion, it has a lovely box. Yeah, I have been forbidden to open it until her return from the Banks, but as soon as she returns and we get a chance to Party, I'll let ya'll know the haps. As Catarina and I have already kibitzed, the reviews are pretty spread out across the rating spectrum. It comes down to the old Penny Arcade syllogism, "All you do is bark. You never meow." It seems a number of critics don't even like the idea of Mario Party, and grade it down based largely on its genre. It is akin to reviewing a puzzle game, and complaining that it doesn't have enough blowing up of stuff. (Every Extend Extra aside.)

Oh yeah, I'm also so close to buying a PS3 I can taste it. (In fact, I tasted Catarina's when she was out of the room.) I'm pretty set on grabbing F.E.A.R as my first title, even though I'm not much of an FPS fan. It is also odd that I've been piqued by Ubisoft's Haze, which is speculatively slated to be Halo 3's release rival. Planet Earth on Blu Ray is also near the top of my list, as well as fl0w and Super Rub-a-Dub. The retail dates for Assassin's Creed and Heavenly Sword are still up in the air, so, you know, those are more vague desires than planned purchases.

As Poptart pointed out, I don't have an HDTV at the homestead, but I get the feeling that owning the new Sony space heater might be the catalyst for convincing Legoman to go halfsies on a new set.

According to Google Analytics, our Bossa Nova segment was a mild success. So, due to whelming demand, and the fact that I have a killer subtitle cooked up for one boss, we will be executing a second round of Bossa Nova articles, hopefully beginning this Monday. Will your favorite boss be featured? Stay tuned! (Or not, whatever...)

Catch you on the flipside.

Fin

Wednesday, May 9, 2007

The Liberal Application of the Word "Super"

Super Mario Brothers. Super Street Fighter. Super Metroid. Super Contra. Super Bomberman. Super Double Dragon. Super Robot Wars. Super Monkey Ball.

Super Rub-a-Dub?!

Killa didn't quite believe me when I told him that there was a "rubber-duck-based" game on PSN for download and that I had grabbed the demo. "No," he said, "You're confused. That's the PS3 tech demo; it's not a game."

"It's a game, yo!" I eloquently insisted. A little research turned up an interesting back story: At E3 in 2000, Sony used the "ducks demo" to display the awesome power of the PS2, specifically it's capacity for rendering water and the physics of the single rubber duck that interacted realistically with said water. In 2005, a new ducks demo was shown for the PS3 that featured, among other things, many rubber ducks in the tub to demonstrate the PS3's ability to handle the advanced physics of so many objects interacting. Apparently, someone realized that Sony was missing out on a golden money-making opportunity and subsequently turned the demo into a game (available on PSN for $6.99), and then produced a demo of the game (available for free on PSN).

Rub, rub, rub your dub, gently down the tub!The game makes use of the sixaxis's tilt function so that play requires no button-pressing at all. You start with a rubber duckie in a bathtub. Tilting the controller tilts the tub, causing the duck to move around. The goal is to (A) Collect smaller rubber ducks from around the tub (which then paddle along behind the main duck in a chain); and (B) get the baby duckies safely to the exit, without (I) jumping out of the tub; or (II) being eaten by deadly, deadly bathtub sharks. Bonus points are awarded for beating a goal time and for getting the longest string of ducklings to the goal at the same time (e.g., picking up ten ducklings and dropping them off at the exit will result in more points than picking up five, dropping them off, and then collecting the other five).

After your performance on a particular tub (level) is scored, the game will either praise you (e.g., "You Quacked It!") or chastize you (e.g., "Featherbrain!") based on your score. The demo includes five different tubs that can be played solo; the full version includes sixty tubs, supports up to four players, and features online leaderboards with viewable replays of the most skillful rub-a-dubbing. Killa and I played through the five demo tubs several times, learning new tricks and trying to beat our best scores. Here's a tip: "Popping" the tub (rapidly jerking the sixasis upward to make your duck "jump") can flip sharks onto their backs, rendering them temporarily harmless---but it can send your ducklings flying out of the tub, too, if you're not careful!

The controls are intuitive, the graphics are colorful and friendly, and the cute duckies have a broad appeal. I had some difficulty getting into the tilt controls of previous PSN darling flOw, but I had no such problems with Super Rub-a-Dub. This is the game that I'm going to have my non-gamer friends play when they come over to visit. I imagine that this cuddly bathtime adventure could bring a whole lot of hesitant would-be gamers over to the dark side.

Thursday, May 3, 2007

Nu Gamma Sigma

Not just an honors society anymore.

At long last, I downloaded the demo of Ninja Gaiden Σ.

Before saying anything else, I want to make a few comments on my downloading experience. Before grabbing the demo I had to update my PS3 with the latest firmware (1.70, I think), which then allowed my PS3 to download things in the background while I do other things with it. This is great because Killa was over for the evening to play some FFXII, and we would have had to stop the download when it became apparent that it was going to take forever. So we have background downloading going on. The download made it to 10 percent in approximately 30 or 45 minutes while I was waiting for Killa to arrive. We then played Tekken DR for another 45 minutes or so while the demo was downloading in the background. I must stress that Tekken has no online component that I'm aware of. During the 45 minutes we were playing Tekken, the download only crept up to 12 percent. Strange. We then spent an hour or two collecting my husband from the subway station and then eating some dinner. The download progressed to 45 percent during that time. Then we played FFXII for the next 4 hours (download still going in the background). At the end of those 4 hours, we shut down FFXII and the NGΣ demo was at 58 percent. What the hell?

If I was going to have to download it overnight anyway, then I have reaped no benefit whatsoever from the background downloading function. I hope they shore it up in the future so that it doesn't require the PS3's undivided attention to, you know, function.

Anyway, the 983 MB download is finally complete and I had a chance to play through the demo yesterday. I was pleased with how responsive the controls are. Ryu handles like the Prince (of Persia, that is), although Rachel, once you get her unlocked, handles more like a Mack truck. Mission mode (featuring Rachel) and hard mode were both unlocked by beating the demo once, which took me a couple of tries. The demo includes a robust set of weapons for Ryu (the quintessential dragon sword; nunchaku; a larger, heavier sword; a staff; and dual-wielded katanas) that you can use from the start to vary the gameplay. I am particularly enamored with the Lunar, a large bo staff useful for mowing down multiple enemies at a time. The entire first chapter seems to have been included and took me approximately 20 minutes to run through on my winning attempt.

The graphics are rich, detailed, and beautiful, especially the backgrounds. Ryu and his many foes are generally moving too fast for me to get a good look at them. The action was very smooth and I found it pretty easy to string moves together to make impressive combos, although I can already see that this game relies more on precise combo input than, say, God of War, in which any combination of button presses will yield the requisite carnage. I'm a little concerned that my skills are going to need a lot of polish before I can expect to succeed at the final version of the game. Apparently there's a tank battle that emasculates all comers. We'll see. This demo is a great move by Tecmo; I was a little ambivalent about Ninja Gaiden Sigma before I played through the demo, but now I'm sure I'm going to buy it at my earliest convenience.

Finally, I'd like to express my feelings of distaste for the numbering system of this series. Ninja Gaiden 1, 2, 3, 4, and so on, would be acceptable. Alternatively, how about Ninja Gaiden I, II, III; or A, B, C; etc. But the series goes: Ninja Gaiden 1; Ninja Gaiden 2; Ninja Gaiden 3; Ninja Gaiden; Ninja Gaiden: Black; Ninja Gaiden Σ. Listen: "1, 2, 3, Black, Σ" is not a sequence! Here are my suggestions for the next next gen: Ninja Gaiden: Gaiden of the Ninja for the DSMicro; Ninja Gaiden ₤ for the PS4; and Ninja Gaiden: Plaid for the XBox 720.

Monday, April 23, 2007

Sometimes Dreams Do Come True

Hope Springs Eternal (Sonata)Just a quick blip today. I had to struggle mightily with myself in deciding whether or not it was right to push Killa's initial Bossa Nova Monday offering down the page. Finally, I decided that it is almost Tuesday, and that this news(?) is worth it.

As I mentioned last month in my Glister of Envy posting, I don't envy the 360 very much, but I do envy its Eternal Sonata (AKA Trusty Bell), the forthcoming Namco RPG based on Chopin's dream as he lays dying. I just read on Joystiq, however, that the ESRB rating for Eternal Sonata is out and it's been rated both for the 360 and the PS3. Good news? Clerical error? So how should I presume? I can only hope this indicates that Namco has had a change of heart on the exclusivity of this title. Maybe a timed 360 exclusive with a later PS3 release? Here's hoping!

Saturday, March 24, 2007

Bad Press

Working in the publishing industry, I've seen my fair share of endorsements---some good, some not so good. Suffice to say I know a crappy endorsement when I see one.

This afternoon we headed over to Best Buy to pick up Elder Scrolls IV: Oblivion, formerly a 360 exclusive, which has just ported to the PS3 and was released this past Tuesday. Gracing the back of the box is the following endorsement:

"If any game is worth the price of the PS3, Oblivion is it." --Official U.S. PlayStation Magazine

Considering that you can play Oblivion on the 360 for less money, that's a pretty damning quote---especially coming from PSM. I also like how they say "if"---they're not willing to say outright that any game is worth buying a PS3! Ouch!

Tuesday, March 20, 2007

DMC4 4 360?! OH NOES!

In a press release yesterday, Capcom announced that the next installment of their popular Devil May Cry series will not be exclusive to the PS3, as many people had speculated, but will instead be released simultaneously on the PS3, XBox 360, and PC.

After my surprise wore off, I channeled Martha Stewart and decided this is "a good thing."

A million years ago, I commented on this same phenomenon when someone reported that MGS4 would see an XBox 360 port. As far as I know, MGS4 on the 360 remains unconfirmed, but that could change at any time and I wouldn't be surprised if it did. Remember that MGS2 came to the XBox and the PC in addition to the PS2. The MGS4 "news" was hot on the heels of the announcement that Assassin's Creed, once touted as a PS3 exclusive, would be shared with the 360.

Those items weren't too alarming, though; MGS4 360 was an unconfirmed rumor, and Assassin's Creed, though a hot topic, is an untried original IP. It could turn out to be terrible for all we know (for the record, it won't; it's going to be OMG teh awesome). The PS3's sterling lineup of third-party exclusives was dwindling from the original robust list, but it still had Final Fantasy XIII and Final Fantasy Versus XIII; Metal Gear Solid 4; and . . . Devil May Cry 4.

Let's assume we've reached an age in which the third-party exclusive is quickly becoming a thing of the past. Why is this bad? I still get to play DMC4, MGS4, Assassin's Creed, and every other game that has been announced for PS3 so far. Nothing has been taken away from the PS3; they've just been added to the 360 as well. I haven't lost anything, and I'm not meanspirited enough to begrudge anyone else these great games. And conversely, I'm looking forward to XBox 360's Enchanted Arms and Oblivion porting to the PS3 so that I can play them, and hoping that Eternal Sonata and Dead Rising will follow suit.

More titles on more platforms is good for consumers. Every dollar that Sony spends paying a developer to keep a title exclusive to the PS3 is a dollar Sony isn't spending elsewhere---like on its first-party titles, its Playstation Home network, or on a much-needed new PR campaign. When developers sell more copies of their games, they get a return of more dollars to spend on making more games. If there are 2 million PS3s out there worldwide and 11 million 360s (I made up those numbers), it doesn't make sense for any third-party developer to keep a game exclusive to one console or the other unless they have a good reason to do so---a good reason might be, for instance, that the requirements of the game don't mesh with the capabilities of one system (a game that needs rumble is going to the 360; a game that needs motion controls is going to go to the PS3 or Wii). If going multiplatform gives you at least 2 million more potential customers, why not?

It is possible to access the total sales figures for 360 and PS3 consoles, but we don't really know how many 360s are out there due to well-documented hardware defects, and we don't know how many homes that have PS3s also have 360s. Those data would be helpful in figuring out how much of a market is out there for 360 exclusives, PS3 exclusives, and multiplatform titles.

There has been speculation that FFXIII will go the way of DMC4 and jump ship as well. All things are possible, but I don't think FFXIII is going anywhere. People have been pointing to SquareEnix's recent licensing of Unreal Engine 3, an engine known for its crossplatform portability. However, SquareEnix has confirmed that their proprietary White Engine is being used for FFXIII, and that they will continue to use the White Engine for SE games that are going to remain exclusive to the Sony console. I imagine that it's a bit too late for them now to scrap the White Engine build and move to Unreal Engine for this title (though I could be wrong). FFXIV may turn up on multiple platforms, but I think FFXIII is likely to stay put.

If we as console owners need to feel elite, there are still the first-party titles to consider. I will feel a twinge of pity for 360-instead-of-PS3 owners who won't get to experience Heavenly Sword, Lair, Gran Turismo, LittleBigPlanet, KillZone, and White Knight Story---all first party titles being published by and for Sony and only Sony. I'm sure the 360 owners feel that same twinge of pity for those of us who will never get to play Blue Dragon, Crackdown, Halo, and Gears of War---some of Microsoft's AAA first-party exclusives.

This situation is not going to sink the PS3; it's going to push Sony to develop more and better first-party titles so that they can sell more PS3s and secure more third-party exclusives. Microsoft, in turn, will push their first-party properties to the limits for the same reason. Then everybody wins.

Saturday, March 10, 2007

What a Wonderful World

Just as Kotaku.com predicted, Phil Harrison announced Playstation Home right on schedule at Wednesday's keynote speech at GDC. What nobody saw coming was the unveiling of LittleBigPlanet, a three-dimensional, high-definition, cooperative platformer for the PS3; see following:


I've been happy with my PS3 purchase all along (having finally been able to play Shadow of the Colossus in progressive scan), but this news, combined with the unveiling of Home (and subsequent video preview of same), has turned quite a few "h8rs" into "b3li3vrs." I'm loving this take on simplicity in HD. The "sac boys" (i.e., the player avatars; please, Sony, please change the nomenclature) are an example of how to do "cartoony" in an HD environment. Don't plunk your goofy cartoony character down in a highly detailed, realistic landscape. That just looks dumb. Find a way to incorporate HD for your cartoony characters---in this case by applying high-resolution, real-world textures to animated characters that are essentially bean bags. I love them.

In other news from GDC, I have heard rumors that object of my affection, Heavenly Sword, has been delayed (again); hoping it's just a rumor. Confirmed is the rumor that, in order to cut production costs, PS3s produced for the European launch, and, subsequently, new PS3s being produced for North American and Japanese territories, will not include the Emotion Engine. The Emotion Engine is the CPU from the PS2, the inclusion of which within existing PS3s accounts for the (reasonably) comprehensive backward compatibility (BC) we've enjoyed thus far. Future BC will be accomplished through software emultation, so it's no biggie. Not all PS1 and PS2 titles will be compatible with the emulation, but many will. If you are concerned, hurry up and buy your PS3 quick---before the Emotion Engine-inclusive models are gone.

Friday, March 2, 2007

The Greatest Fighter in the World

(A Winner Is Me)

The smartest thing Sega could have done, in my opinion, was to get their polygonal foot in the virtual PS3 door and come out with their highly anticipated Virtua Fighter 5 before a deluge of games begins hitting the platform this spring and summer. In a related opinion, I also feel that the smartest thing Namco/Bandai could have done was get one of their illustrious fighters onto the platform ASAP, in order to give Sega the smallest advantage possible.

When Sega and Namco/Bandai are smart, everybody wins; especially me. But I always win, because I am apparently the greatest fighter in the world.

I did finally get Virtua Fighter 5 on February 22 after an epic struggle. Then, on Thursday, as you may have heard, Tekken 5: Dark Resurrection hit the PlayStation Store for downloading, so now I have both. I should reiterate that, at heart, I am a Soul Caliber fan and I have never played much of the previous installments of the Virtua Fighter or Tekken series. But with Soul Caliber IV barely even announced, I'll take what I can get.

First of all, both games look phenomenal. My understanding is that VF5 is running in 720p and Tekken 5 in 1080p (my television maxes out at 720p/1080i, so I may not be squeezing the most graphical juice out of Tekken), and both seem to be running at a solid 60 frames per second. This is especially crucial in VF5, which is so demanding of users' command input that some moves can only be executed by tapping buttons for a single frame---1/60th of a second. These are not any of the moves that I am performing. In any case, Virtua Fighter, despite its lower resolution, has the edge on Tekken in the graphics department, with backgrounds that are completely detailed (I especially love the snowy mountain level in which character movement leaves footprints and impressions in the snow) and extremely realistic character textures (see, e.g., Jeffrey McWild's craggy complexion). Playing as Lili in Tekken, I was disappointed to see the polygons of her hair crash through the polygons of her lower back as she walked away from an opponent after a match. For the most part, Tekken's graphics are beautiful; Tekken 6, I'm sure, will meet or surpass the beauty of VF5.

Neither game features online play. I'm not very clear on the specifics, but my understanding is that frame-based games, which demand deft precision in command input, can't be played online because of latency issues. This makes perfect sense to me---I've played plenty of online games over high-speed internet, and I know you can't eliminate lag well enough to ensure that the two players are synced within 1/60th of a second. Still, it would be nice if I could get out there and play against some other people, since I'm the greatest fighter in the world.

My brother was concerned that once I had both games I'd be hopelessly mixed up about which was which, but there are plenty of differences between the two for me to keep both games straight---and to justify purchasing both. Virtua Fighter's signature realism makes for a completely different experience than Tekken's comic take on the fighting genre. Virtua Fighter is the one in which you can not play as a bear, a kangaroo, or a wooden training dummy. Got it. I think I prefer Tekken's over-the-top martial arts pageant, but I do enjoy them both.

An item in the cons column for Tekken is that it is missing some components I would have made a lot of use of---especially a practice or training mode. But for $20, it's a steal. VF5, a much more robust game in terms of features and modes of play, has a dojo mode for training as well as a quest mode. When I fired up quest mode---perhaps because I am a novice of this series---I was expecting something along the lines of Soul Caliber's Weapons Master mode, in which the character of my choice would engage in some kind of storyline mode. Not so! Instead, quest mode takes me, the player, through an apparently neverending string of versus battles that take place in simulated Japanese arcades, against simulated Japanese players. It essentially simulates the experience of being a Japanese person playing VF5 in the arcades of Japan, as though you are the greatest fighter in the world. The other players are extremely easy, and I played through a good thirty or forty consecutive matches without losing before I figured out how to escape from quest mode. As a complete beginner at Virtua Fighter, I don't think I should have been able to win thirty matches in a row. I know my P P P K combo is awesome, but it's hard to believe that thirty people in a row would fall for it.

Anyway, now that I have both games on my PS3, I would like to see the luchador from Tekken fight the luchador from Virtua Fighter. I think that would be totally sweet.

In related news, Mortal Kombat II is also slated to hit the PS3 online store in March, with online multiplayer enabled. I'm sure this will be my big chance to demonstrate that I am the greatest fighter in the world.

Thursday, February 22, 2007

There's No "L"

I have decided that it is finally time to take the plunge and buy a game for my PS3, which has been functioning basically as a glorified PS2 since I bought it. This arrangement has been just fine with me because, after upgrading the firmware and over HDMI cables, I don't notice any image degradation when playing PS2 games on PS3---in fact, the picture looks better than it does on my PS2, which is connected via composite cable, which, for the uninitiated, is pretty much just a shoelace and a couple of paperclips.

There haven't been any games that have been worth my $60 just yet. My husband almost broke down and bought Sonic the Hedgehog, but I stopped him just in the nick of time. Most of what is out there so far is racing, real sports, or trash. Since I, personally, am not particularly interested in any of those fine genres, I've taken a pass on the offerings thus far. The lack of substance in the current catalog is also the main reason I've found myself interested in Virtua Fighter 5. I wholeheartedly prefer Soul Caliber, and Killa is a Tekken man through and through. Although I don't have any dislike of Virtua Fighter, it is definitely a distant third for me, falling well behind the Namco/Bandai contenders. I would like to take this opportunity to review Virtua Fighter 5, but I can't, because I haven't played it yet.

At this point I should interject that Killa warned me against airing this tirade. "Don't pick on EB Games/Gamestop," he says, "It's too easy, and anyway it's kind of ripping off Penny Arcade."

On Tuesday, misinformed about the street date of VF5, Killa and I went to down to Ye Olde Game Shoppe. Not the closest location, though. In addition to VF5, I wanted to pick up La Pucelle Tactics for my hubby, and an inventory search of their website showed that only a more distant location had this particular used item in stock. Once we arrived, La Pucelle was procured in short order; I then asked for Virtua Fighter 5.

"That's not out 'til tomorrow," I was told. That’s alright. I realized I had my dates mixed up, or read the website wrong, but it was no biggie. The real prize, La Pucelle, was in hand. Then, the clerk added, "Did you preorder it?" I said I had not.

"Mmmm. Then you won’t be able to get it," chimed in the manager.

"What? Why?" I asked.

"Because it’s going to be sold out," she said.

"Sold out here, you mean?"

"No. . . . everywhere. Nobody is going to have this game. Trust me," she said, with the same sort of ominous tone that is usually reserved for warning one about the dangers of blu-ray lasers. I found that very hard to believe, since Best Buy and the other "big box" retailers usually have scads of these games on hand when they come out---scads, that is, that haven’t already been presold.

"Why don’t you preorder it now?" offered the clerk. "It's just five dollars down and you can come pick it up tomorrow." Now, remember, I’m at the location that is not nearest to my home. That’s part of the reason I don’t preorder to begin with---it necessitates two trips to the store, whereas I really feel that one trip should be sufficient to, you know, buy the thing I came in for. Before I could answer, the manager piped up as well:

"They only send me as many copies as I've presold, plus maybe one extra copy, so if you don’t preorder it, I won’t have one for you." At this, I became incensed. Since the game was to come out the next day, it must have already been shipped. So all the copies she was going to receive were already in the store, or on the way. Yet, they were still trying to take my preorder money on something I was just told would not be available for me the next day.

"So what you’re telling me," I reasoned aloud, "Is that I should not come here tomorrow to try to buy this game?"

"Right."

"In fact, I should never come to your store to buy a new game, unless I've preordered it?"

"Right." And that was all I needed to hear.

The cardinal rule of sales is the ABC rule, to always be closing. I would add a prerequisite to that: For brick-and-mortar retail stores, before you can even begin to close, you have to have the customer in your store; that is, physically in your presence. If the customer is in your store, then you can sell her something. Or at least try to. If the customer is not in your store, then your opportunity for sales is totally null. Telling the customer not to come to your store is the opposite of everything you are endeavoring to do by running a store that sells items.

Although, in fact, this store seems not to sell items.

I understand this phenomenon of scarcity. In the electronic game industry, unsold stock is a huge liability. Price cuts happen all the time, and unsold stock can't be returned to its manufacturer. Moreover, there is no accurate advance predictor of how well a given game will sell. In the movie industry, one can analyze the box office grosses to estimate how many DVDs are going to sell, but there's no such preview for games. It only makes sense for EB Games/Gamestop to stock only as many copies of a game as they are guaranteed to sell. The difficulty in buying a new game on release day from this store is not at issue.

The issue is this: When I do preorder a game, even if I pay in full for it up front at the time of the order, I must pick the game up within 48 hours of its release date, lest it be sold to someone else. Now, in my experience, when I have paid for something in full, it is mine and belongs to me, but the policies at this establishment disagree, which makes me uneasy. In addition---the primary reason that I do not preorder games---I frequently change my mind and my plans. I don’t want to have to drive to Shelbyville to pick up my game when I'm hanging out in Springfield all day. Or if I happen to be at a mall in Capitol City, it’s easier for me to pick the game up there rather than making a stop back in Springfield after my shopping spree.

I left with La Pucelle and a heavy heart, but this tale has a happy ending. On my way home from work this afternoon I stopped by the Gamestop that is nearest to my home. I strolled in and enquired as to whether there might be a copy of Virtua Fighter 5 on hand that I could readily purchase. The clerk looked at me like I had three heads---but only briefly, before handing me my game.

"I didn't preorder this," I said, "Is it really OK for me to buy? I heard this was going to be sold out everywhere?"

The clerk only snorted, and asked "Who told you that?"

Monday, February 19, 2007

Bid Me Discourse, I Will Enchant Thine . . . Arm?

(One Step Forward, Two Steps Back)

The crux of the issue is that I really want to know the street date for Enchanted Arms for the PS3, but I’m afraid to ask. The two main reasons (for my fear) are: First, that I don’t want to hear any PS3 jokes; and, second, neither do I want to hear any Enchanted Arms jokes. I’m a fan of JRPGs, so when reviews arise that advise against purchasing a game based on the fact that the game in question---itself in fact a JRPG---exhibits characteristics suspiciously like those found in a---wait for it!---JRPG, I may somehow not be warned off buying it. But I don’t fancy getting into this conversation with the clerk at EBStop, so I am loathe to call them up and enquire about the street date. Wikipedia says March 13. Gamestop.com says March 27. Ubisoft is only confirming March, 2007. I averaged the two street dates and came up with March 20, which is good enough for the moment.

The street date for Enchanted Arms isn’t really the crux of the issue, however. That was all just a clever ruse. Apparently the game is a piece---I still want to/intend to give it a try, but, to be fair, I hear it’s really terrible. I checked out some comments on the web from players of the previously released X-Box 360 version, and I must say there was an almost palpable sense of displeasure wafting up from the forums. Complaints cover the whole spectrum: People just don’t like the gameplay; the graphics aren’t very good for "next gen"; the voice acting is terrible; the plot is lame; the encounter rate is uneven and generally engineered badly; the battle mechanics are troublesome; the list goes on, and on, and on.

Dude looks like a lady.What I did not find on the list was any complaint about the fact that one of the main party characters in Enchanted Arms, Makoto, is a flamboyant transvestite and homosexual. In a demographic primarily populated by males aged 14 to 35 (my approximation), and specifically by the subgroup (X-Box 360 owners) that enjoys games based on shooting every living thing that isn’t from the same country/planet as them, I was pleasantly surprised to find such a complete and utter lack of bigotry in terms of this game.

Congratulations, gaming industry, for your sensitivity! Kudos to you, Ubisoft, for your inclusive sexual politics! I think we should all be very proud of ourselves. Although gaming is often maligned as a catalyst for violence and a hotbed of unfortunate stereotypes, you must admit that the industry has a long and illustrious history of tolerance for transvestism in its products.

Lady looks like a dude.Perhaps the most famous and most inspiring instance is Princess Zelda’s male alter ego, Sheik, from The Ocarina of Time. After narrowly escaping Ganondorf’s clutches as a young child, Zelda spends the next seven years, while Link is frozen in the Temple of Time, studying the arts of war under her tutor and bodyguard, Impa. She then returns to Hyrule disguised as (or magically transformed into?) a man in order to aid Link in the battle against Ganondorf and his evil influence. A major theme of The Legend of Zelda series is that of disguising and/or discovering one’s true nature. Even as The Ocarina of Time begins, Link learns that he is actually a Hylian after having been raised as a Kokiri for his whole life. So it is, too, with Zelda, one of the most archetypically feminine characters in the entire genre, who must discover her untapped potential as a warrior in order to save her kingdom after having been raised as a pampered princess for her whole life.

This is one of the oldest plot devices in the history of the book: In order to accomplish her goal, a woman must disguise herself as a man. We don't even bat an eye at this, because we all know that the heroine won't be able to accomplish anything if everyone knows she's a woman. Eventually, inevitably, her hair and breasts will come tumbling out of their hiding places and the male lead will fall in love on the spot, ending the lady's cross-dressing career forever. Shakespeare did it. Tolkien, too. Even Disney has tapped this one without raising any eyebrows.

For some reason, though, it's a completely different story when it's a man dressing as a woman.

Dude looks like a yoshi.As early as 1988, when Nintendo rolled out Super Mario Bros. 2 (arguably one of the weirdest games of all time), they were already on the path to equal representation for sexual minorities. One of the first boss fights was versus Birdo, a pink dinosaur-bird-thing that hopped around like mad and spat eggs at you. The instruction manual had this to say of him: "He thinks he is a girl and he spits eggs from his mouth. He'd rather be called 'Birdetta.'" Later documentation insists that Birdo has always been a girl.

This backpedaling would be distasteful enough if Nintendo were trying to conceal a cross-dresser in the otherwise irreproachable Super Mario Brothers family, but the truth is actually worse. Although at the time---I was seven?---I didn't find anything particularly strange or funny about Birdo, I now suspect that s/he was intended to be a joke---ala, that guy who wants so badly to be a woman that he's quite literally got eggs spewing out of him. In order to defeat Birdo, the player is tasked with catching the eggs in midair and hurling them back at Birdo until s/he is knocked unconscious, dropping the key to the next level. (I don't think that metaphor needs any explanation.)

Which brings me back to the case of Enchanted Arms, in a sort of roundabout way. What I mean to point out is that it’s hardly revolutionary to feature a transvestite in a video game. (Much more revolutionary is that Makoto is also gay, which doesn’t seem to have been the case with Sheik, or even at issue with Birdo.) Ubisoft, you don't score any points for being on the cutting edge of youth subculture. It's been done before. What would have scored some points, and been truly revolutionary, would have been to include a transvestite or homosexual character who isn't a running joke, as Makoto appears to be. From Ubisoft's website:


Atsuma and Toya's classmate at Enchant University. Atsuma and Toya are his best friends. Makoto is openly gay and his friends like to call him the "yellow otomegokoro."* He is blindly in love with Toya and centers all of his actions and thoughts around Toya. Makoto has a confrontational attitude with Atsuma because he is jealous of Atsuma and Toya's close friendship.

* According to this dictionary, "otomegokoro" seems to translate to "girl's feeling, maiden's mind."

I was proud to see people in the gaming community refraining from making fun of this character, even when Ubisoft appears to have set him up as comic relief, in favor of making fun of more concrete aspects of the game, like the gameplay. Ubisoft's brief description of him defines him only in terms of his relationship to his "best friends," Toya and Atsuma, who call him names. I wonder if they also throw eggs at him? I'll have to play the game for myself to really assess the situation, but you have to admit, on the surface at least, it looks pretty bad.

Therefore, in conclusion: If you know the street date for Enchanted Arms PS3, can you please leave a message in the comments? kthxbye

Wednesday, January 17, 2007

PS1 + PS2 Equals. . . ?

While we were at Best Buy last night picking up WarioWare: Smooth Moves for our Wii---which we haven't yet played, but which, I understand, does not support a 16:9 aspect ratio, much to my dismay---we poked through the Sony section as well. No PS3s, naturally.

We were about to leave with Wario in hand when I spotted a sales rep wandering by. We hailed her and asked if any PS3s were in stock, and she told me they had some---they were just stored in the manager's office for safekeeping. She hustled us up to the register and called a manager to bring us a PS3 from the office. Meantime, hubby ran back to the game section to grab a second Sixaxis and the sales associate eyed my copy of WarioWare as if wondering whether or not he should break it to me that I wouldn't be able to play it on my shiny new PS3.

Once we had all converged on the register---me with WarioWare, hubby with the spare Sixaxis, and the store manager with our PS3---a quick scan of the box revealed that there was no HDMI cable in the box. Now, I wasn't really expecting it to come with an HDMI cable. But I hadn't heard any Internet tales of people complaining about no HDMI included, nor had I heard about anyone buying an HDMI cable for it, but there you are. So off runs hubby to grab an HDMI cable, leaving me with the sales associate and the store manager.

"Hmm," said the manager. "There's an available two-year warranty on this item."

"No thanks," I said. I don't need a Best Buy warranty for a PS3 that is guaranteed by Sony. On principle, I never buy a store warranty for an item that is freely guaranteed by its manufacturer.

"I would highly recommend it for this item," she continued, taking an ominous tone. "You know---because it has the blue ray." What is that even supposed to mean? I need a warranty on my PS3 because it has the blue ray? I think she may have been trying to instill an image of the PS3 malfunctioning, the awesome power of the blue ray technology breaking loose from its shiny plastic holding cell and running amok, destroying all in its path. . . . Noticing my rising ire, the sales associate made a quick break for it.

"Let me go get you a blue bag," said the sales associate. "It's not see-through like the yellow bag, so you'll have a better chance of making it back to your car without getting robbed."

Tuesday, January 9, 2007

Gamespotting

Not to be confused with trainspotting, or wainscotting.

Killa, knowing that I have been on the prowl for some rare older titles, gave me a call on his cell from the local EBStop late last week to get my shopping list. It turned out they didn't have any of the titles in question (surprise), so I asked him to check and see if they had a PlayStation in stock.

"I don't think they carry PS1 games anymore," said Killa.
"No. . . . see if they have a PlayStation Three."

I listened as he shouted his request over the rambunctious EBStop crowd to the gentleman manager, and then heard, too, his reply:

"No," said he. "Oh wait---I mean yeah"
"Sixty gig?" queried Killa.
"Yeah," said the manager. "We have one back here. Do you want it?"

My initial plan was to hold out and buy the system to coincide with the release of some sort of desirable software for the system. Ridge Racer notwithstanding, there aren't any titles of interest arriving until February or March. However, when I heard about this one readily available PS3, I was seized by that familiar panic sensation---What if everyone else is waiting until February to buy their PS3, too? What if the rarity of the console over the Christmas holiday was only a prelude to the coming PS3 drought? What if Sony has to divert units slated for America in order to launch in Europe? What if this is my only chance?!

I quickly got a hold of myself and told Killa to take a pass on this particular PS3. After all, I reasoned, if Killa can walk into a store at random and find a PS3 on his first try, how rare can they be?

I told my hubby about it later and he chastised me for not leaping at the knock of opportunity. If I had only been more decisive, we, too, could have spent the evening plugging and replugging our various cables and connectors and then kicking back and relaxing with some untranslated Tekken 5, dubiously downloaded with virtual Hong Kong dollars. If only.

Instead we went to Target to pick up some puppy chow and browse the games. We browsed and browsed, until we browsed right smack into a PS3. This time it was a 20GB so it wasn't really a temptation, but again I was pleasantly surprised to find a PS3 without even trying. I haven't witnessed the stacks of unwanted, unloved PS3s piled high to BestBuy's ceiling, as others have, but it seems the hype over the scarcity has outlived the actual scarcity of the object in question.

However, Wiis and DS Lites remain out of stock at both locations.

Wednesday, December 27, 2006

Gaming Resolutions 2007: Killa Edition

There is, of course, some overlap betwixt our lists, but please enjoy my current agenda of games. This sort of hindsight/foresight foray makes me feel somewhat like the Roman god of doorways, the two-faced Janus. Although, people today may be more familiar with his more recent incarnation, Phanto the two-tone mask from Super Mario Brothers 2. Regardless, you get the point.

Sidenote: This kind of makes me nostalgic for the reoccuring On the Horizon segment from the old blog.


Currently playing, need to finish
  • Prince of Persia: Revelations (PSP)
  • Final Fantasy XII (PS2) (With Catarina)
  • Metal Gear Ghost Babel (GBC*)
  • Marvel Ultimate Alliance (Wii) (With the J-Team)
  • Ico (PS2)

Purchased, but not yet played
  • Metal Gear Solid Porable Ops (PSP)
  • Namco Museum Battle Collection (PSP) (A gift)
  • Street Fighter III: 3rd Strike (PS2) (Street Fighter Anniversary Collection)
Say Arr! to Piracy
  • Snatcher (SegaCD*)
  • Samurai Showdown Zero Special (NeoGeo*)
Want to play through again this year
  • Final Fantasy VI (SNES)
  • Marvel Vs. Capcom 2 (PS2)
Still need to buy
  • Final Fantasy VII: Dirge of Cerberus (PS2)
  • Playstation 3 console
  • Ridge Racer 7 (PS3)
  • Mega Man ZX (DS)
  • Metal Gear Solid 3: Subsistence (PS2)
Forthcoming titles of interest for 2007
  • Metal Gear Solid 4: Guns of the Patiots (PS3)
  • Final Fantasy XIII (PS3)
  • Heavenly Sword (PS3)
  • Tekken 6 (PS3)
  • White Knight Story (PS3)
  • Assassin's Creed (PS3)
  • Devil May Cry 4 (PS3)
  • flOw (PS3)
  • Prince of Persia: Rival Swords (PSP)
  • Final Fantasy VII: Crisis Core (PSP)
  • Smash Brothers Brawl (Wii)

*Arr!

Gaming Resolutions 2007: Catarina Edition

The year 2006 had some amazing highlights with the releases of the Wii, the PS3, and the DS Lite on the hardware horizon; some awesome new installments from beloved franchises like Final Fantasy XII and Legend of Zelda: Twilight Princess; and some surprise hit titles like Okami and Bully.

The upcoming 2007 promises to be equally amazing with new titles dropping all the time for the infant PS3 and Wii, and more major titles coming to the DS. Catarina's household proudly added a Wii and a DS Lite (hubby's) in Q4/2006, and we plan to usher in a PS3 in the coming months (and a second DS Lite---pink---for my own personal use). To keep organized and make sure nothing important gets overlooked, herewith my gaming resolutions for 2007:

Currently playing, need to finish
  • Disgaea II: Cursed Memories (PS2)
  • Final Fantasy XII (PS2) (With Killa)
  • Legend of Zelda: Twlight Princess (Wii)
  • Okami (PS2)
Purchased, but not yet played
  • Dragon Quest VIII (PS2) (An X-Mas gift from Killa!)
  • ICO (PS2)
  • Katamari Damacy (PS2)
  • Marvel: Ultimate Alliance (Wii)
Want to play through again this year
  • Final Fantasy VI (Originally SNES; rereleased for PS1)
  • Final Fantasy VII (PS1)
  • Legend of Zelda: The Wind Waker (GCN)
  • Shadow of the Colossus (PS2) (Time Attack Mode)
Still need to buy
  • Final Fantasy IV Advance (GBA)
  • Playstation 3 console
  • Vagrant Story (PS1) (We consider this part of the "Ivalice Alliance")
Forthcoming titles of interest for 2007
  • Assassin's Creed (PS3)
  • Dragon Quest IX (DS)
  • Dragon Quest Swords (Wii)
  • Final Fantasy XII: Revenant Wings (DS)
  • Final Fantasy XIII (PS3)
  • Heavenly Sword (PS3)
  • Lair (PS3)
  • Legend of Zelda: Phantom Hourglass (DS)
  • Metroid Prime 3: Corruption (Wii)
  • Ninja Gaiden Sigma (PS3)
  • Super Mario Galaxy (Wii)
  • Super Smash Brothers Brawl (Wii)
  • Tekken 6 (PS3)
  • Virtua Fighter 5 (PS3)
  • White Knight Story (PS3) (Working title)